this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = true; // Snow movement can respond to the user's mouse
this.snowColor = '#fffe7f6f8ac'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.